Best Friends

I wanted to explore stylized Real Time character creation in Unreal Engine and create a small series of cute clips with my models. I sketched out a 2D concept which I adapted to Zbrush sculpts and textured in Substance Painter. Next I imported and tested them in Unreal Engine and created and lit environments utilizing stylized environment assets from the UE Marketplace, and made character animations with Mixamo. Audio: Clean Bandit - Rather Be

I thought this lil' fella turned out so cute! 💖

I thought this lil' fella turned out so cute! 💖

High Poly in Zbrush

High Poly in Zbrush

Substance painter PBR textures - procedural and hand painted

Substance painter PBR textures - procedural and hand painted

Initial sketch in Procreate. It's a lot  easier and faster to give characters expressive characteristics in sketches vs 3D, that is something I want to improve on in future projects.

Initial sketch in Procreate. It's a lot easier and faster to give characters expressive characteristics in sketches vs 3D, that is something I want to improve on in future projects.

Zbrush topology

Zbrush topology

Clay lighting in Unreal Engine

Clay lighting in Unreal Engine