I wanted to explore stylized Real Time character creation in Unreal Engine and create a small series of cute clips with my models. I sketched out a 2D concept which I adapted to Zbrush sculpts and textured in Substance Painter. Next I imported and tested them in Unreal Engine and created and lit environments utilizing stylized environment assets from the UE Marketplace, and made character animations with Mixamo. Audio: Clean Bandit - Rather Be