Jessanne Oliva
Jessanne Oliva
CG Artist | 3D Generalist
Los Angeles, United States

Summary

ABOUT ME
I am a multidisciplinary artist specializing in CG. I am a generalist with skills in Character and Environment creation, Cinematic and Motion Graphics, and Real-Time Rendering. I have professional experience creating projects with VFX, game, and scientific visualization studios, and as an Otis CAD Digital Media Alum. When not working, I enjoy being outdoors admiring trees and complementing dogs.

Thanks for checking out my art!

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Skills

CinematicsMotion Graphics3D Modeling3D VisualizationEnvironment DesignLightingSet DesignCreature ModelingCreature DesignEnvironment ModelingMatte PaintingCharacter ModelingPBR TexturingTexture BakingTexturing3D AnimationRenderingConcept ArtIllustrationSketchingGraphic DesignVisual Development

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Cinema 4D
Cinema 4D
Houdini
Houdini
Maya
Maya
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
Procreate
Procreate
Blender
Blender
Nomad Sculpt
Nomad Sculpt

Reel

Experience

  • CG Artist at Cantina Creative
    Los Angeles, US
    July 2024 - October 2024

    ● Collaborated in VFX and Motion Design creation for an experiential design project with a notable studio client.

    ● Completed 3D modeling, LookDev, rigging, animation and cinematography in Cinema 4D, Unreal Engine and After Effects.

    ● Painted and edited concept art graphics in Photoshop

    ● Created Unreal Engine environments, lighting, Niagara simulations, and cinematic content for scientific visualization in

    collaboration with Para Futura studio.

  • 3D Generalist - Character Art, Environment Art, Level Design at Las Vegas Whaling Co
    Los Angeles, US
    February 2024 - June 2022

    ● Created environments in Unreal Engine, including landscape sculpting, vertex painting, foliage, custom assets, VFX, and lighting.

    ● Customized Metahuman characters with rigged and skin weighted clothing, accessories, and sculpts.

    ● Captured character and cinematic animations, blended and triggered cinematics with gameplay, created interactivity blueprints.

    ● Designed and painted graphics and PBR textures in Adobe Photoshop and Substance Painter.

    ● Designed and packaged VR and 3rd person demo levels.

  • Environment Artist, Character LookDev Artist at Blizzard Entertainment
    Otis College of Art and Design - Industry Collaborative Class | Los Angeles, US
    January 2023 - May 2023

    ● Collaborated in a two-person team tasked with completing a Met Gala inspired CG catwalk based on the Diablo IV franchise.

    ● Created environment, character textures, and cinematics from concept design to post production.

    ● Implemented direction and feedback from Blizzard Art Directors and produced final product on a tight deadline

  • Teaching Assistant, Student Ambassador at Otis College of Art and Design
    Los Angeles, US
    April 2022 - May 2024

    ● Demonstrated 3D modeling and sculpting, retopology, uv unwrapping, baking, texturing, rigging, skin weighting, and lighting.

    ● Created stylized and photo-realistic 3D PBR textures.

    ● Optimized assets for Game Engine and Realtime Rendering.

    ● Demonstrated storytelling and cinematography skills though storyboarding, animation, cinematic capture, and compositing.

    ● Educated and critiqued anatomy, design, perspective, and composition, in traditional and digital media.

    ● Lead tours for prospective students, donors, and other affiliated professionals; communicated with all major leadership.

  • Co-Founder, Graphic Designer at Sweet Amsterdam LLC
    Los Angeles, US
    July 2015 - September 2022

    ● Created photographic and illustrated graphic and motion graphic designs in Adobe Photoshop, Illustrator and Aftereffects

    ● Developed products and brand identity.

    ● Copy-wrote promotional, informative, and descriptive language for packaging designs, social media, and web presence

    ● Managed sales and brand representation at trade shows and promotional events.