Jessanne Oliva
Jessanne Oliva
CG Artist | 3D Generalist
Los Angeles, United States

Summary

ABOUT ME
I am a multidisciplinary artist specializing in 3D CG. I am a generalist with skills in character modeling and technical development, environment art,
lighting, cinematic animation, and Real-Time rendering. I have professional experience creating projects with game, VFX, and scientific
visualization studios, and as an Otis CAD Digital Media Alum. When not working, I enjoy being outdoors admiring trees and complementing dogs.

Thanks for checking out my art!

Resume PDF

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Skills

Character ModelingTexturingCinematics3D ModelingMotion Graphics3D VisualizationEnvironment DesignLightingSet DesignCreature ModelingCreature DesignEnvironment ModelingMatte PaintingPBR TexturingTexture Baking3D AnimationRenderingConcept ArtIllustrationSketchingGraphic DesignVisual Development

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Cinema 4D
Cinema 4D
Houdini
Houdini
Maya
Maya
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
Procreate
Procreate
Nomad Sculpt
Nomad Sculpt

Reel

Experience

  • Technical Artist, Asset Artist, Environment Artist at Para Futura
    Los Angeles, US
    October 2024 - Present

    •Creates Real-Time environment concept designs in Unreal Engine for Scientific Visualization

    •Models, textures, set designs, lights, animates, and renders 3D cinematography for presentation.

    •Integrates UI designs into Unreal Engine, ensuring functionality, responsiveness, and visual fidelity.

    •Collaborates with designers and engineers to create dynamic, interactive, and optimized UI systems across multiple platforms.

    •Troubleshoots, optimizes, and refines UI performance, ensuring consistency, accessibility, and a polished user experience.

  • Character Artist, 3D Generalist at My Little Horrors
    Los Angeles, US
    December 2024 - Present

    ● Models, textures, and rigs stylized characters in Zbrush, Blender, and Substance Painter

    ● Designs 3D product and character lighting and lookdev.

    ● Animates and renders Real-Time product visualizations in Unreal Engine sequencer.

  • Real-Time Key Art Artist at Chaos Manufacturing
    Los Angeles, US
    May 2025 - May 2025

    • Composed environment, character pose, dynamic scene and character lighting, and cinematic camera shots in Unreal Engine Sequencer.

    • Composite rendered lighting and cryptomatte passes.

    • Retargeted mocap animation, keyframes + blended and baked FK rig poses in Sequencer, created SK Mesh Pose Assets.

    • Implemented art direction and feedback.

  • 3D Generalist at Snap Inc
    Los Angeles, US
    April 2025 - April 2025

    Cleaned up and retargeted mocap animation for mobile game characters in Unreal Engine, Maya, and Blender.

  • CG Artist Intern at Cantina Creative
    Los Angeles, US
    July 2024 - October 2024

    ● Collaborated in VFX and Motion Design creation for an experiential design project with a notable studio client.

    ● Completed 3D modeling, LookDev, rigging, animation and cinematography in Cinema 4D, Unreal Engine and After Effects.

    ● Painted and edited concept art graphics in Photoshop

    ● Created Unreal Engine environments, lighting, Niagara simulations, and cinematic content for scientific visualization in collaboration with Para Futura studio.

  • 3D Generalist - Character Art, Environment Art, Level Design, Cinematography at Las Vegas Whaling Co
    Los Angeles, US
    February 2024 - June 2022

    ● Created environments in Unreal Engine, including landscape sculpting, vertex painting, foliage, custom assets, VFX, and lighting.

    ● Customized Metahuman characters with rigged and skin weighted clothing, accessories, and sculpts.

    ● Captured character and cinematic animations, blended and triggered cinematics with gameplay, created interactivity blueprints.

    ● Designed and painted graphics and PBR textures in Adobe Photoshop and Substance Painter.

    ● Designed and packaged VR and 3rd person demo levels.

  • 3D Generalist - Environment Art, Character LookDev, Cinematography at Blizzard Entertainment
    Otis College of Art and Design - Industry Collaborative Class | Los Angeles, US
    January 2023 - May 2023

    ● Collaborated in a two-person team tasked with completing a Met Gala inspired CG catwalk based on the Diablo IV franchise.

    ● Created environment models and layout, character lookdev, and cinematics from concept design to post production.

    ● Implemented direction and feedback from Blizzard Art Directors and produced final product on a tight deadline.

  • Teaching Assistant, Student Ambassador at Otis College of Art and Design
    Los Angeles, US
    April 2022 - May 2024

    ● Demonstrated 3D modeling and sculpting, retopology, UV unwrapping, baking, texturing, rigging, skin weighting, and lighting.

    ● Created stylized and photo-realistic 3D PBR textures.

    ● Optimized assets for Game Engine and Real-Time Rendering.

    ● Demonstrated storytelling and cinematography skills though storyboarding, animation, cinematic capture, and compositing.

    ● Educated and critiqued anatomy, design, perspective, and composition, in traditional and digital media.

    ● Lead tours for prospective students, donors, and other affiliated professionals; communicated with all major leadership.

  • Co-Founder, Graphic Designer at Sweet Amsterdam LLC
    Los Angeles, US
    July 2015 - September 2022

    ● Created photographic and illustrated graphic and motion graphic designs in Adobe Photoshop, Illustrator and Aftereffects

    ● Developed products and brand identity.

    ● Copy-wrote promotional, informative, and descriptive language for packaging designs, social media, and web presence

    ● Managed sales and brand representation at trade shows and promotional events.