ABOUT ME
I am a multidisciplinary artist specializing in CG. I am a generalist with skills in Character and Environment creation, Cinematic and Motion Graphics, and Real-Time Rendering. I have professional experience creating projects with VFX, game, and scientific visualization studios, and as an Otis CAD Digital Media Alum. When not working, I enjoy being outdoors admiring trees and complementing dogs.
Thanks for checking out my art!
● Collaborated in VFX and Motion Design creation for an experiential design project with a notable studio client.
● Completed 3D modeling, LookDev, rigging, animation and cinematography in Cinema 4D, Unreal Engine and After Effects.
● Painted and edited concept art graphics in Photoshop
● Created Unreal Engine environments, lighting, Niagara simulations, and cinematic content for scientific visualization in
collaboration with Para Futura studio.
● Created environments in Unreal Engine, including landscape sculpting, vertex painting, foliage, custom assets, VFX, and lighting.
● Customized Metahuman characters with rigged and skin weighted clothing, accessories, and sculpts.
● Captured character and cinematic animations, blended and triggered cinematics with gameplay, created interactivity blueprints.
● Designed and painted graphics and PBR textures in Adobe Photoshop and Substance Painter.
● Designed and packaged VR and 3rd person demo levels.
● Collaborated in a two-person team tasked with completing a Met Gala inspired CG catwalk based on the Diablo IV franchise.
● Created environment, character textures, and cinematics from concept design to post production.
● Implemented direction and feedback from Blizzard Art Directors and produced final product on a tight deadline
● Demonstrated 3D modeling and sculpting, retopology, uv unwrapping, baking, texturing, rigging, skin weighting, and lighting.
● Created stylized and photo-realistic 3D PBR textures.
● Optimized assets for Game Engine and Realtime Rendering.
● Demonstrated storytelling and cinematography skills though storyboarding, animation, cinematic capture, and compositing.
● Educated and critiqued anatomy, design, perspective, and composition, in traditional and digital media.
● Lead tours for prospective students, donors, and other affiliated professionals; communicated with all major leadership.
● Created photographic and illustrated graphic and motion graphic designs in Adobe Photoshop, Illustrator and Aftereffects
● Developed products and brand identity.
● Copy-wrote promotional, informative, and descriptive language for packaging designs, social media, and web presence
● Managed sales and brand representation at trade shows and promotional events.