CG Character and Environment Concept Design. Nomad Sculpt + Zbrush, Substance Painter, Houdini - rendered in Unreal Engine.
Dressed for battle in Elizabethan Armor inspired by the work of sculptor and metalworker Jeff De Boer, this doe warrior was modeled in Nomad Sculpt and Zbrush. Her Look Development consists of sculpted, baked, painted and procedurally generated surfaces made in Zbrush and Substance Painter and Groom made with Houdini. Her forest Environment and final Cinematic was designed, lit, and captured in Unreal Engine with Landscape Sculpture and Quixel Megascans.
Three point lighting turnaround in Unreal Engine
This project give me the chance to continue exploring the process of creating CG production in Unreal Engine. Though I do encounter challenges with Lumen, I love Realtime rendering so much for it's rapid cinematic visualization workflows.